FC 27 Intro Evolutions: Pathways and Which Free Intro Evo to Run First

Which free FC 27 Intro Evolution should you run first? Start with Intro to Pathway Evolutions. How branching Evo paths work and which slot to lock next.

Published By FUTWIZ

Correct as of 2 Oct 2026, 13:35 BST (Europe/London)
Requirements, match challenges, upgrade tables and which free Intro Evolutions are live all change with patches, so check in Ultimate Team and on the FUTWIZ Evolutions hub before you lock a slot. We don't give coin costs, pack odds, profit figures or an “official best Evolution player” list.

Quick answer: which Intro Evo to run first (and why Pathways isn't the Intro RB)

Short answer: run Intro to Pathway Evolutions first. It's the free tutorial for the new branching Pathways system, usually listed at Max 80 OVR and Max 3 PlayStyles, with a short one-match challenge on third-party trackers. Intro to Evolutions is a separate, free, linear RB-only path (live FUTWIZ requirements: Max 75 OVR, Max 80 Pace, RB, no CB, Alt Positions Max 1, Max 7 PlayStyles). Don't mix up the two names.

Free Intro pathTypeWhat it teaches / doesPriority
Intro to Pathway EvolutionsPathway (branch picks)Learn Pathways + Chain Preview on a broad eligibility poolRun first
Intro to EvolutionsLinear RBA multi-level RB project up to ~79 OVR, with role and PlayStyle upgradesSecond, and only if an eligible RB fits your starter plan

Our suggested order (an opinion, not an EA rule): the Pathway Intro first, then decide on the Intro RB, then run the other free intros if you have spare slots.

What to do: open Intro to Pathway Evolutions, put in a fodder gold you won't start for long, and finish the challenge in the game. Then check Intro to Evolutions (RB) against your squad's RB plans.

Useful tools: Evolutions hub · Players DB · Squad Builder · Lowest Price Ratings · SBCs.


What’s new in FC 27: Pathways and Chain Preview

EA’s FUT Deep Dive describes two Evolutions upgrades for FC 27:

Pathways: branching choices on selected Evos

Pathways give selected Evolutions branching upgrade choices. Instead of every Evolution following one fixed path, some offer several upgrade options at a level.

EA’s own example: one option might improve dribbling and add a PlayStyle such as Technical; another might improve defensive awareness and add a PlayStyle such as Jockey. Same card, different results.

Not every Evolution uses Pathways. Traditional linear Evolutions still exist. That's why FC 27 has both Intro to Pathway Evolutions (Pathway) and Intro to Evolutions (linear RB) as separate Evolutions.

Evolution Chain Preview: plan before you commit

Evolution Chain Preview builds on the single-Evolution preview. You pick a player, preview them through one Evolution, and see which other currently available Evolutions they could do afterwards.

Use it before any paid Evolution, or whenever slots are tight. It doesn't show future Evolutions, only what's in the live pool after the upgrade you previewed.

Match progress for Intro Evolutions only counts in the game; the Web App can't complete match-based Evolution objectives (see Web App can / can’t).


Intro to Pathway Evolutions: requirements, challenge, who qualifies

This is the tutorial for the new system. Think of it as a cheap way to learn, not a long-term project for your starting XI.

Requirements (FUTWIZ)

From the live FUTWIZ page. Check again before you start:

RequirementLive tool
OverallMax 80
PlayStylesMax 3
TypePathway — pick one option at Level 1
CostListed as free on third-party Evolutions trackers; check the in-game Evolution card

Tool link: Intro to Pathway Evolutions.

The challenge

Community and third-party Evolutions pages usually list:

Play 1 match in Squad Battles on min Semi-Pro (or Rush / Rivals / Champions / Live Events) with your active Evolution player in the game.

The challenge text didn't show properly on the FUTWIZ page when we checked, so check the exact objective in-game (and on the FUTWIZ page once it updates) before you play the wrong mode.

Who qualifies and what to slot

Lots of players qualify: many golds from packs or the market fit under Max 80 OVR and Max 3 PlayStyles. A good habit:

  1. Use a cheap gold you already own and won't start for weeks.
  2. Open Chain Preview on that Item before you pick a branch.
  3. Play the match while you're already in Squad Battles or Live Events for other objectives.

We won't give you a “best five” list. Filter eligible players on the FUTWIZ Evolutions page and check chemistry in Squad Builder.

Pathway pick tip

Level 1 on the live tool offers a choice (PlayStyle+ options such as Game Changer or Inventive showed on FUTWIZ when we checked; exact icons and stats can change). Pick what your squad needs, then run Chain Preview on the result straight away, so you don't lock the player out of a later Evolution you want.


Intro to Evolutions (RB path): requirements, levels, when it’s worth it

A different Evolution. It shares the word “Intro” but isn't the Pathway tutorial.

Requirements (FUTWIZ)

RequirementLive tool
OverallMax 75
PaceMax 80
PositionRB
Excluded positionsCB
Alt PositionsMax 1
PlayStylesMax 7

Tool link: Intro to Evolutions.

A note on wording: some third-party guides call this “maximum two total positions”. FUTWIZ's live text says Alt Positions: Max 1, with RB as the main position and CB excluded. Go by the live tool when you filter your club.

Levels and end state

The FUTWIZ upgrade summary when we checked:

  • Three levels (Level 1 / 2 / 3)
  • Overall +34 with a 79 cap on the tool
  • Roles++: RB Wingback
  • Slide Tackle PlayStyle+ (shown on the tool)
  • Attribute boosts with individual caps (e.g. Acceleration, Sprint Speed, Dribbling and Stamina up to 80 on several lines; the full table is on the Evolutions page)

Check the full stat table on FUTWIZ or in-game. Caps and PlayStyle icons can change with hotfixes.

Match objectives

Third-party Evolutions pages usually list match counts in any mode, such as 3 + 2 + 2 across the three levels (with your Evolution player in the game). Check the exact wording on the live Evolution card; FUTWIZ's page didn't show the challenge text when we checked.

When the RB path is worth a slot

Worth it when:

  • Your squad still needs a usable RB
  • You already own (or can cheaply buy) an eligible RB that clears every filter above
  • You'll actually play that full-back in Live Events, Rivals or Squad Battles, so your matches count twice

Skip or delay when:

  • Your RB slot is already filled by a reward, pack pull or market buy that doesn't qualify
  • You'd use your only free Evolution slot on a card you'll replace within 48 hours
  • Chain Preview shows the finished ~79 RB can't then do a better Pathway you plan to run next

We don't give a “best RB” shortlist. Other sites have opinion lists. If you shortlist names, check each one on Intro to Evolutions and the Players DB before you spend coins.


A suggested order (and what to skip)

A suggested session plan, to use alongside the SBC solutions hub:

  1. Claim any rewards waiting in Unassigned or Objectives.
  2. Start Intro to Pathway Evolutions on a fodder gold, and play the one qualifying match while you warm up in Squad Battles or Live Events.
  3. Run Chain Preview on anything you might put into a paid or multi-step Evolution later.
  4. SBCs: check FUTWIZ SBCs before you hand in cards you might want to evolve.
  5. Decide on Intro to Evolutions (RB) only once you know your squad still needs that RB.
  6. Optional, alongside: other free intros (Repeatable / Training Camp / Repeat Delivery) if you have spare slots and the player fits. See the checklist below.
  7. Campaign Evolutions: newer Evolutions, including Destined for Glory's free ones, are on the Evolutions hub. Run Chain Preview so an Intro Evo doesn't lock a card out of one you want more.

What to skip early

  • Spending coins or FC Points on non-Intro Evolutions before you understand Pathway choices
  • Using your only Evolution slot on an experiment you haven't checked with Chain Preview
  • Treating Intro Evolution fodder as a market investment. If you must buy, price-check on Lowest Price Ratings first

The free Intro Evos (checklist)

All five free intros below are still listed as active on the FUTWIZ Evolutions hub, with months left to run. Fullback Fork (Pathway, LB/RB), which ran alongside them at launch, no longer shows in the hub's active list.

EvolutionRequirements (FUTWIZ)Hub link
Intro to Pathway EvolutionsMax 80 OVR, Max 3 PlayStylesOpen
Intro to EvolutionsMax 75 OVR, Max 80 Pace, RB, etc.Open
Intro to Repeatable EvolutionsMax 79 OVR, Max 81 Pace, STOpen
Intro to Training Camp EvolutionsMax 80 OVR, RB (time-locked training)Open
Repeat DeliveryMax 74 OVR, Max 83 Pace, LM|RM (exclude LB|RB)Open

For the current list: see the FUTWIZ Evolutions hub, which also lists the newer Campaign and Roles++ Evolutions.


Slot management: don’t lock a player you’ll replace in 48 hours

Evolution slots are what's really in short supply. Some practical rules:

  1. Do the Pathway Intro on fodder, so you learn how the choices work without using up a future starter.
  2. Run Chain Preview before every choice that matters, especially on Pathways and paid Evolutions.
  3. One project player at a time, unless your edition includes an extra Evolution slot (check your own entitlements screen for Ultimate / Ultimate+ extras).
  4. Don't evolve a card you're about to use as SBC fodder, unless you still want it in your Gallery history (Gallery details are in the Gallery Tokens guide).
  5. If a better Pathway arrives tomorrow, you'll want free slots. Finishing free intros quickly is good; leaving the wrong RB half-done isn't.

FUTWIZ tools to use next

ToolUse it for
Evolutions hubLive free and paid Evolutions, requirements, eligible-player filters
Intro to Pathway EvolutionsPathway tutorial filters and branch rewards
Intro to EvolutionsRB path eligibility and upgrade caps
Players DBBase OVR, Pace, positions, PlayStyles before you buy
Squad BuilderFit the evolved RB into your squad's chemistry
Lowest Price RatingsSanity-check buy prices if club stock is empty
SBCsSBC solutions

(If a FUTWIZ link doesn't load, use the site menu.)

**Related guides:** Starter league picker · Web App can / can’t · OTW Savinho path · OTW tracker · SBC solutions hub · Gallery Tokens.

What to do: finish Intro to Pathway Evolutions on fodder, build your XI in Squad Builder, and only then start Intro to Evolutions if your squad still needs that RB.


FAQ

What’s the difference between Pathways and linear Intro Evos?

Pathways are branching choices inside selected Evolutions (EA Deep Dive). Linear means one fixed upgrade path. Intro to Pathway Evolutions teaches Pathways; Intro to Evolutions is a separate linear RB path. Same “Intro” label, different systems.

Which free Intro Evolution should I run first?

Our answer: Intro to Pathway Evolutions first. Lots of players qualify, community trackers show a short challenge, and it teaches the new system before you use a precious slot on the RB project. Check both are still free and live on Evolutions.

Can the Web App complete match-based Evolution objectives?

No. Match challenges need the game (and the modes listed on the live Evolution card). The Web App and Companion help with club and market setup, but they can't complete match objectives. Details: Web App can / can’t.

I started late. Are the Intro Evos still there?

Yes. All five free intros are still listed as active on the FUTWIZ Evolutions hub, with months left to run. Check the in-game Evolutions screen before you slot a player.

Should I trust “best players for Intro to Evolutions” lists?

Treat them as opinion. The eligibility filters (OVR, Pace, positions, PlayStyles) decide who can enter, not a blog ranking. Filter on Intro to Evolutions, then check chemistry and roles in the Players DB. We've left out a best-player table on purpose.

What is Evolution Chain Preview for?

Use it so your Pathway choice or finished RB doesn't block the next live Evolution you want. Preview, check what comes next, then commit the slot.

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