FC 27 Matchday Marksman Evolution: Requirements and Upgrades
Matchday Marksman is a free RM/RW Evolution up to 83 OVR. Check FUTWIZ requirements, level tasks and the four-star skill-move cap.
Checked 8 November 2026, 09:10 GMT.
Quick answer
Matchday Marksman is a free Evolution for RM or RW cards rated 80 or lower. FUTWIZ lists Pace max 88, up to seven PlayStyles and no PlayStyle+. The overall cap is 83 and the skill-move cap is four stars.
Open the Matchday Marksman page to check eligible players. The skill-move cap is four stars.
Requirements
| Requirement | Limit |
|---|---|
| Cost | Free |
| Position | RM or RW |
| Overall | Max 80 |
| Pace | Max 88 |
| PlayStyles | Max 7 |
| PlayStyle+ | Max 0 |
Levels and tasks
All figures below are listed gains with caps, not guaranteed final gains. A card near a cap gains less. Use your active Evolution player in each task.
| Level | Listed gains and caps | Task |
|---|---|---|
| Level 1 | Overall: +6 up to 83; Shot Power: +12 up to 83; Crossing: +15 up to 84; Agility: +10 up to 84; Ball Control: +10 up to 84; Stamina: +10 up to 82; Sprint Speed: +6 up to 84 | Play 1 match in Squad Battles on min Semi-Pro difficulty (or Rush/Rivals/Champions/Live Events) using your active EVO player in game. |
| Level 2 | PlayStyles: + up to 3; Positioning: +15 up to 83; Volleys: +12 up to 77; Short Passing: +18 up to 85; Balance: +10 up to 82; Dribbling: +10 up to 85 | Play 1 match in Squad Battles on min Semi-Pro difficulty (or Rush/Rivals/Champions/Live Events) using your active EVO player in game. |
| Level 3 | Acceleration: +6 up to 84; Finishing: +15 up to 81; Vision: +15 up to 80; Long Passing: +15 up to 78; Reactions: +10 up to 82; Composure: +10 up to 82 | Play 1 match in Squad Battles on min Semi-Pro difficulty (or Rush/Rivals/Champions/Live Events) using your active EVO player in game. |
| Level 4 | Curve: +15 up to 85; Long Shots: +15 up to 83; PlayStyles: + up to 3; Skill Moves: +1 up to 4 | Win 2 matches in Squad Battles on min. Semi-Pro difficulty (or Rush/Rivals/Champions/Live Events) using your active EVO Player in game. |
All match tasks allow Squad Battles at Semi-Pro or higher, or Rush, Rivals, Champions or Live Events. Levels 1 to 3 each ask for one match. Level 4 asks for two wins, so plan for at least five matches across the levels.
Which player should you choose?
FUTWIZ's Available Players list includes Pedersen at 80 LB with RM among the alternatives, and Ballet at 80 LM with RM and RW alternatives. The sample shows that a card need not have RM or RW as its first position. Confirm your exact card in the in-game selection screen.
Ballet's listed card has 87 Pace, 78 Shooting and 83 Dribbling, so it is a starting point if you want an attacking option. Pedersen's listed card has 78 Defence and 78 Physical if you prefer a more defensive wide player. Compare the finished preview rather than picking only on overall rating.
PlayStyle choice and deadlines
Inspect the in-game PlayStyle options before committing to a path.
The hub shows rounded start-by and expiry countdowns, not exact dates. Read both clocks in game: starting an Evolution and finishing its levels are separate deadlines.
Other Evolutions
Compare Strings of Fate for midfielders and Glow Guard for centre-backs. The Intercept Evolution has its own eligibility rules. Do not assume any of these can be chained without checking your resulting card.
FAQ
Is Matchday Marksman free?
Yes, FUTWIZ lists it as free.
Does it give five-star skills?
No. FUTWIZ lists the level 4 reward as Skill Moves +1, capped at four stars.
How many wins are required?
Two wins at level 4, after the earlier match tasks.